http://tvtropes.org/pmwiki/pmwiki.php/FanFic/FalloutEuropa
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Games: Fallout fanfiction archive with over 7732 stories. Dawn Crenshaw is lost in Far Harbor while being hunted by a pack of wolves and trappers.
Austin is new to the former continent of the UK, and arrives just in time for a war. He ends up getting in between the Railroad and Brotherhood as well as the Super Mutant Clan led by the dangerous Yuwen and how he fights the war depends on what he does, who he recruits and who ends up surviving the London Wasteland.
That was the introduction of a fanfiction titled Fallout: Europa. Taking place in the titular Fallout universe, the story follows the events surrounding Austin Hyperion, fast-talking gunslinging who despite his wish for a safe and free existence just can't seem to help get involved in gunfights everywhere he goes and risk his life for questionably valid motives on a near daily basis.
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The story takes place not long after the events of Fallout 4 in the distant land of post-apocalyptic Europe. Austin, being a newcomer fresh of the boat from the Commonwealth is thrust into a whole new situation, and by a short series of misunderstandings and bar fights manages to quickly become involved in the various factions in this new region, some familiar such as the synths and the Brotherhood of Steel, and some all new such as the SMP and Yuwen's army, all duking it out in a melting pot of ideologies, plots, and, in typical Fallout style, gunfights.
Lots of gunfights.
The story can be found on FanFiction.net.
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Fallout:Europa provides examples of the following tropes:
- Adaptational Heroism: The Brotherhood of Steel is much less ambiguous than they are in Fallout 4, which likely comes from the fact that, with the threat of a giant Super Mutant army closing in on all human settlements, they have a much clearer — and much less morally questionable — enemy to fight.
- An Arm and a Leg: Alison lost an arm 'back in Quincy' and had it replaced with a mechanical one.
- Beware the Nice Ones: Austin is a pretty amicable guy and fun to be round and talk to. He's also responsible for nearly a dozen on-screen deaths by chapter 5. All over the place really. It seems that the best way to survive in Europe is to automatically assume, no matter their mannerisms and level of kindness, that they are packing heat and that they will end your sorry existence if you give them cause.
- Black and Grey Morality: The humans and synths in the story, protagonists included, tend to be of the scrupulous sort and not have many qualms with the sin-filled world around them. They're still all better than the horde of blood hungry psychopaths that make up the Super Mutant army.
- Crapsack World: Metroport is in a tight spot right now. Super Mutant army coming from the east, Brotherhood of Steel moving in from the north, and a corrupt as hell police force in the form of the SMP. On the bright side, the citizens seem to be taking new developments in stride.
- Darker and Edgier: Than Fallout! Granted, it's less that the game is especially dark (in terms of disturbing imagery and low standards of living, it's about the same as Fallout: New Vegas) and more that the main character doesn't have the luxury of game mechanics tailored around making his life easier.
- Fantastic Racism: Austin doesn't seem to like synths very much, though for the same reason most people do; they're unknown and kind of creepy. It might also have to do with a group of synths being the ones who provoked his first gunfight upon entering Europe. It does help that when he meets perfectly friendly synths he can still be perfectly friendly back.
- Leeroy Jenkins: 'WOO! BAR FIGHT! DIE, BITCHES!'
- Reality Ensues: The lack of video game mechanics really puts into perspective just what our protagonists really have to go through.
- Bullets hurt. Plasma hurts a lot.
- Stimpacks are causing your regenerative system to go on complete overdrive. That comes with some serious medical side effects, such as being on the can for about 30 minutes. Still yet to see what spamming them while still taking bullets might do, but Austin sure doesn't seem eager to find out.
- Suicide Mission: Austin and Alison's first mission with the OC faction 'the Paladins' is described as this. For pretty good reason. Granted, their superiors still really hope they succeed, and maybe even survive too.... they're running out of soldiers.
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Index
http://tvtropes.org/pmwiki/pmwiki.php/Fanfic/TheLostAndTheDamned
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Veldoran, Warlock of Craftworld Ulthwe, was having a bad day. Leader of the Eldar forces after the untimely fall of Farseer Idranel, he was conducting a retreat from Typhon Primaris in the face of Chaos remnants when he found himself thrown into a strange human world that knew not of the God-Emperor and the Imperium of Man. Now, he aids Lyra 'Lone Wanderer' Kendal in her quest to find her father while he tries to find a way back. The other world is not taking his disappearance calmly, though.
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![Crossover Crossover](http://th01.deviantart.net/fs71/PRE/i/2011/243/1/9/george_brawler_by_angusmcleod-d48h6bm.jpg)
The Lost and the Damned, also available on FanFiction.Net, is a Fallout 3/Warhammer 40,000 crossover by Koronis/De La Chretiens.
Tropes in this fanfic:
- Absolute Xenophobe: Averted. Lyra regards Veldoran as a close friend and ally. More, if she had the chance.
- Action Girl: Lyra, very much so. At current, she's a decent sniper trained in Eldar swordplay by a Warlock and a Howling Banshee Exarch(Who is, herself, a deceased Action Girl)
- Affably Evil: As in Fallout 3, President John Henry Eden, Eulogy Jones, Mr. Burke and Alistair Tenpenny.
- After the End: Being Fallout AND Warhammer 40,000 - very much so.
- Aliens are Bastards: Mostly Averted. Veldoran is a rather decent person to Lyra, but his arrogance sometimes gets the better of him.
- All Love Is Unrequited: Lyra has a crush on Veldoran which goes away after she starts carrying Ilrissa's soulstone. Partially averted with Jana Friedman for Protector Roger Sandoval, who feel for each other but refuse to pursue a relationship out of professionalism.
- Always Chaotic Evil: Played straight with the Chaos-Tainted Raiders.
- Aristocrats Are Evil: Alistair *Wasteland Safari* Tenpenny.
- The Atoner: Arguably Veldoran, who feels some justification for protecting Lyra despite the fact that she is one of the 'Mon-Keigh'.
- Atop a Mountain of Corpses: With an Eldar Warlock on your side, is there really any doubt this would happen?
- Authority Equals Asskicking: Veldoran. The Chaos Sorcerer Xenthus in the beginning. Protector Roger Sandoval. Burke
- Ax-Crazy: Simco. And of course, various Slavers and Raiders.
- Badass Adorable: Lyra, very much so.
- Badass Normal: Lyra, considering that she can KEEP UP with Veldoran's killing sprees. Roger Sandoval, for being able to withstand heinous torture at the hands of Enclave scientists.
- Bad Boss: Alistair Tenpenny.
- Berserk Button: Hurt Lyra and Veldoran will melt your brain. Jericho learned this the hard way.
- BFG: Lyra's sniper rifle.
- Bishōnen: Veldoran.
- Blood Knight: Chaos-Tainted Raiders.
- Brainwashed and Crazy: Simco, AND HOW.
- Cant Arguewith Elves: Averted, Veldoran and Lyra argue ALL THE TIME, with neither side gaining any significant moral advantage over each other.
- Continuity Nod: Tonnes from Warhammer 40k, including Ibram Gaunt and his Ghosts are in a subplot, Inquisition Jaq Draco from the Inquisition War series by Ian Watson, Farseer Macha from Dawn of War, a brief mention of Eisenhorn...
- Crapsack World: Duh, considering the base works.
- Crippling Overspecialisation: Averted by Lyra. She's a sniper and an amateur swordswoman, though not as good as an Eldar, as Ilrissa is fond of pointing out.
- Depraved Bisexual: Simco has raped several men and women before, and when he gets captured... he masturbates because the feeling of bondage/incarceration is intensely arousing to him.
- Determinator: Sandoval. He'll keep taunting you even while he's in horrific amounts of pain, and still be able laugh it off.
- Fish out of Temporal Water: Veldoran.
- Foe Yay: One of the Enclave scientists has feelings for Sandoval, up to the point of physically acting on them.
- Four Lines, All Waiting: While Lyra and Veldoran's quest is the main plotline, there are others running concurrently, including:
- The Eldar search for Veldoran.
- The goings-on of various others in the Capital Wasteland.
- Gaunt's Ghosts in the search for General Lugo, who has been captured by Eldar.
- Friendly Sniper: Lyra favours sniping. To the point where the Talon Company know (and fear) her for it. She is also quite chatty, though a little over-opinionated and childish at times.
- Genki Girl: Lyra, to a certain extent.
- Genre Blind: Leaving Simco for dead. He survives, of course.
- Invincible Hero: Averted. One would think that the Warlock would be one in this context...
- Knight Templar: The Brotherhood Outcast leader Sandoval. To the point where he frowns on fraternizing with a female member of his task-force who has already professed her interest in him.
- Sealed Good in a Can: Ilrissa in her soul-stone.
- Shout-Out: A recent update (Chapter 38) had a Star Trek-themed shout out in the Vril crew and their ship Ycktyluk.
- Smug Snake: Colonel Augustus Autumn. Until Sandoval pisses him off.
- Too Dumb to Live: The Talon Company mercs. They voluntarily attack a girl who can drill a hole in their heads from a kilometre away, who is protected by an alien psychic who has spent a significant portion of his life fighting wars in a universe where having psychic powers almost guarantees a horrific death .
- Unresolved Sexual Tension: Oodles between Lyra and Veldoran.